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Last week I went down a rabbit hole of the “Second Brain" theory. 
 
Ideas are currency. We spend them, trade them, lose them, and sometimes store them for later. The problem is retention. Holding onto the spark long enough for it to matter.
 
That led me further - to the Squids question last week - what the world will ask of his kids when they enter the workforce in 25 years? I’ve asked myself a different one - what will our minds look like in 25 years?
 
By then, many of us will be VR-native. Moving between physical and digital spaces will feel "ordinary". A second brain will not just sit in an app, but in the environments we live and work in. Memory could be spatial, layered, but most importantly - shared. 
 
Imagine you’re walking into a digital room and finding your past ideas waiting for you - cool, right? Or stepping into a shared space where thoughts connect instantly with others.
 
Who knows - perhaps the second brain won't only be storage.
 
In a VR-native world, will it become the way we think? 
 
All love, 
Reverso
 

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No more bulky headsets: this ultra-thin holographic system could disrupt Big Tech

 

For years, the biggest drawback of VR and mixed reality headsets has been their size. While  augmented reality glasses are getting sleeker and almost indistinguishable from everyday eyewear, devices like the  Meta Quest 3 and Apple Vision Pro still feel bulky on the face. The main culprit isn’t the electronics—it’s the lenses.


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The XR Gold Rush: Companies Winning Whilst Consumers Stall

 

Chinese smartphone maker Vivo unveiled a mixed-reality headset that resembles Apple’s Vision Pro in name, design and interface, but weighs about 35 per cent less and is likely to cost one third as much.

 

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The XR Gold Rush: Companies Winning Whilst Consumers Stall

 

XR is carving two very different paths. In the workplace, the technology is thriving – delivering measurable returns across healthcare, logistics, and enterprise collaboration. But in the consumer market, XR adoption is falling behind.

 

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🚀 Founded in 2016

🌏 Based in Melbourne, Australia 

🤩 A passionate team creating archaeologically accurate reconstructions of ancient sites. 

 
Lithodomos VR is an Australian VR company founded in 2016. Lithodomos creates archaeologically accurate reconstructions of ancient sites in virtual reality. 
 
Their apps and museum installations let users explore places like Ancient Jerusalem and Roman Athens in immersive detail. Backed by their seed funding, the company works across tourism, education, and cultural heritage. 
 
Their mission is to make history accessible and engaging for everyone. By combining academic research with VR technology, visitors are able to step into the past, understand ancient civilisations, and experience historical sites in ways that traditional methods cannot. Their goal is to preserve cultural heritage digitally, while educating and inspiring users all around the world. 

 

Visit Lithodomos VR

 

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