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Jerry Garcia in June 1990: "And that this virtual reality stuff is the technological equivalent, really, of psychedelics. I can see that, I think that part of it is going to be the thing of being able to make this look like something else, you know".

 

Crazy thing to say - but is there some truth to it now? Some 35 years later... 

 

VR adoption is here. New companies building and entering the market by the month all fighting for the top step of the podium. 

 

And not just for people to get lost in a world of infinite possibilities - we've also got:

- Google now rolling out photorealistic avatars 

 

- therapists wielding VR headsets to deal with PTSD and a range of other ailments. 

 

- defence forces training - not with AK's, but with VR headsets. No substitute for the real thing, hey? 

 

- virtual storefronts, virtual prototyping - you name it. 

 

The question we get a lot... is WHY? 

 

Is there a reason why adopting VR/XR into every day life is becoming more common?

 

- Practical 

- Low risk, low cost

- On demand

 

Overall, change is change. It's inevitable, needed and some of the time - encouraged. 

 

It'll be interesting to see what the world will look like when VR becomes even more ingrained in our everyday life. 

 

Question is: what side of change will you be on? 

 

Yours virtually, 

Reverso

 

Download the latest Vutures Intelligence Report

 

Inside, you'll find your weekly curated analysis of the latest hardware and software trends, adoption insights, and major moves shaping the industry.

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Google Set To Roll Out Photorealistic Avatars On Android XR 

 

Some are saying the likeness is "scary" to be able to compete with Apple's "Personas".

 

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VR PC connect-1

Google To Release "PC Connect" In A Bid To Elevate Productivity & Gaming

 

Whilst requiring the latest version of Android XR, it is optimised to stream desktop apps.

 

 


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Fancy Scratching Your MMA Itch? Virtual MMA Is Moving Up A Weight Class in Malaysia 

 

A showcase at a University auditorium showcases the advancements in VR in the fight game. 

 

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🚀 Founded in 2022

🌏 Based in Brisbane, Australia

🤩 A passionate team allowing VR users to shape their own virtual experiences.

 
HavenXR builds location-based VR centres with narrative VR adventures where users shape their own experience. They partner with universities to innovate on design and production while planning global expansion into shopping malls and leisure centres.
 

Haven XR Entertainment and experience seekers, location-based VR venues, and international partners in retail and leisure attractions. 

 

Their mission is to create fully immersive cinematic virtual reality experiences that blend physical and virtual worlds using cutting-edge sensory technology - aiming to redefine how global audiences engage with storytelling and interactive entertainment.

 

Visit Haven XR

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